Part 1
How a Chip Is Printed With Light
How a chip is printed with light: resist, masks, steppers and scanners, the wavelengths from mercury lamps to EUV, and how layers line up within a nanometer.
Read Part 1Technical guide
How a chip is printed with light, why the light keeps getting shorter, what that means for DRAM and 3D NAND, how each die is tested before it is used, and how the dies are joined again in CoWoS and other advanced packages.
A series in six parts that follows a memory chip from printing through test to packaging, starting with the step that decides how small a chip can be. Part 1 walks through one layer of the process: the wafer and the resist, the mask, the steppers and scanners that project it, the light they use, and how each layer is lined up on the last. Part 2 takes the resolution equation apart term by term, from mercury lamps and immersion lenses to multi-patterning and the tin-plasma light of EUV. Part 3 covers High-NA EUV and its half-size field, nanoimprint, and why DRAM took EUV while 3D NAND scaled by stacking instead. Part 4 tests the printed die: wafer sort, the known good die that stacking depends on, burn-in, final test and qualification. Part 5 is CoWoS in full: the reticle limit, the interposer and its three variants, the build steps, the lithography inside the package, HBM, and the capacity squeeze. Part 6 covers the rest of advanced packaging: InFO fan-out, Intel’s EMIB bridges and Foveros, hybrid bonding and SoIC, bonded 3D NAND and HBM, panels and glass substrates, and co-packaged optics. The stop motion below walks one layer through all 16 steps, from cleaning to the next film. The dated history of the tools lives in the lithography section of Fab Tracker; these guides explain how they work.
Stop motion
Before the layer
Before: the wafer as it arrives
Before: the wafer leaves storage with every earlier layer built and nothing yet on the new one.
The wafer arrives from storage carrying every layer built so far, polished flat, with copper lines set into an insulating layer on top of the silicon. This pass adds one more layer on top of it. Wafers travel between machines in sealed pods called FOUPs, carried by vehicles on a rail in the ceiling, while filtered air falls from the ceiling and leaves through the floor.
Schematic, not to scale: layer thicknesses are exaggerated. Drawn in the style of the Eyes on Flash fab floor.
The series
Each part builds on the one before, so start with Part 1.
Part 1
How a chip is printed with light: resist, masks, steppers and scanners, the wavelengths from mercury lamps to EUV, and how layers line up within a nanometer.
Read Part 1Part 2
Why chips need ever shorter light: Rayleigh’s equation, immersion lenses, k1 tricks, multi-patterning, resist limits, and how EUV makes 13.5nm light.
Read Part 2Part 3
High-NA EUV’s anamorphic optics and half field, what comes after it, nanoimprint, and why DRAM took EUV while 3D NAND scaled by stacking instead.
Read Part 3Part 4
How a NAND die is tested from first silicon to the field: wafer sorts, known good die, burn-in, final test, JEDEC qualification and ECC margining.
Read Part 4Part 5
How CoWoS gets past the reticle limit: the interposer, the S, R, and L variants, the build steps, HBM beside the GPU, and the capacity squeeze.
Read Part 5Part 6
InFO, EMIB and Foveros, hybrid bonding and SoIC, bonded NAND and HBM, panels and glass, and co-packaged optics: how chip scaling moved into the package.
Read Part 6On this site
The guides link these pages where they lean on them.
Every lithography step by date, from KrF to High-NA EUV, with who bought each tool, and the EUV systems ASML sold.
How 3D NAND is built, and why its hard part is etch rather than printing.
The DRAM stack that sits beside the GPU in a CoWoS package.
Chipmaking terms in plain words, filed by industry.
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